King Gordok

North: throne
Pull King Gordok and Cho'Rush into cleared space away from the side packs. A normal clear can defeat Cho'Rush first; a tribute attempt assigns someone to occupy him and interrupt his healing while the group defeats Gordok without killing the observer.

King Gordok
Elite HumanoidGordok combines Mortal Strike's healing reduction with armor loss and displacement while Cho'Rush can still heal the encounter.
Abilities

Mortal Strike
Inflicts 300% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 seconds.
Keep the tank healthy before Mortal Strike and use a defensive while the wound reduces healing effectiveness.

Sunder Armor
Sunder Armor increases the danger of subsequent Physical hits. Preserve a defensive response for its overlap with Mortal Strike.

Berserker Charge
Charges at an enemy, knocking it back and inflicting normal damage plus 300.
Stand where Berserker Charge cannot take Gordok into an uncleared side group, and give the tank room to recover him afterward.

War Stomp
Keep the healer outside War Stomp's nearby knockback and stun so healing continues while melee players are disabled.
Tank- Hold Gordok on cleared throne-room ground, away from the side groups and Cho'Rush's handler. Use a defensive when Mortal Strike overlaps accumulated armor loss, then recover Gordok after his charge.
Healer- Keep the tank healthy before Mortal Strike and stand outside War Stomp. Retain range to Cho'Rush's handler without standing beside an uncleared side group as a charge destination.
Damage- Keep the assigned Cho'Rush interrupter in place while focusing Gordok. For tribute, avoid attacks that also damage the observer; choose charge positions that leave Gordok's return path clear.