Guard Fengus

Dire Maul

North: courtyard

Choose a guard clear or a tribute attempt before engaging Mol'dar. For tribute, avoid the named ogres and take the Gordok Courtyard Key from Fengus's Chest while the patrol is away. Clear the caster packs you need to pass rather than trying to move the group through their Polymorph casts.

Guard Fengus

Elite Humanoid

Fengus's patrol makes it necessary to choose cleared fighting ground before his charge and knockback carry players along the courtyard route.

Abilities

  • Knock Away

    Inflicts normal damage plus 30 to an enemy and knocks it back.

    Fight with the tank's back toward cleared courtyard ground instead of the next section of Fengus's patrol.

  • Shield Bash

    Bashes an enemy with the caster's shield, inflicting Physical damage and interrupting the spell being cast for 8 seconds.

    Keep healing and casting positions outside Shield Bash reach when Fengus returns from his patrol path.

  • Shield Charge

    Charges an enemy, knocking it back and inflicting normal damage plus 150.

    Stand where Shield Charge cannot pull Fengus through an uncleared courtyard pack on the way back to the tank.

  • Strike

    Strikes at an enemy, inflicting increased melee damage.

    Keep health available for Strike when Fengus reaches his melee target again after a charge.

  • Enrage

    Use a defensive response for Enrage without abandoning the cleared courtyard position.

Tank
Intercept Fengus on a cleared part of his patrol and anchor there for Knock Away. Do not chase him through the courtyard after a charge if doing so brings another pack into combat.
Healer
Choose a charge destination with a safe return path to the tank and remain outside Shield Bash reach. Prepare for Enrage while keeping the tank's knockback landing area in healing range.
Damage
For a guard clear, wait for Fengus to enter the cleared pull area before attacking. For tribute, take the courtyard key during a patrol gap without damaging the guard.