Hydrospawn

Dire Maul

East: side chambers

Speak to Pusillin near the entrance before taking the upper route if the group needs the key. Follow his stops to the final platform, then work through the satyr side rooms and the pool. After defeating Zevrim at the altar, return to the Conservatory and have the barrier toward Alzzin opened.

Hydrospawn

Elite Elemental

Hydrospawn combines a weapon disarm and knockback with summoned water adds that can reach the healer.

Abilities

  • Riptide

    Riptide disarms affected weapon users. Remove the magic effect from the tank promptly so weapon-based threat can resume.

  • Submersion

    Reduces the Stamina of nearby enemies by 10 for 1 minute.

    Submersion reduces Stamina. Remove this magic debuff when healing permits rather than leaving the group with less health for the next hit.

  • Hydrojet

    Keep cleared ground behind the tank for Hydrojet's knockback and slow; avoid recovering through another pool-side pack.

  • Summon Hydroling

    Pick up the summoned water adds before they settle on the healer, then use focused area damage to remove them.

Tank
Clear the pool-side pull area, leave a safe landing direction for Hydrojet, and collect the water adds when they appear. Call out Riptide when the disarm interrupts your weapon-based threat.
Healer
Remove Riptide from the tank and Submersion from endangered players when your magic dispel is available. Stay near the cleared pull area so the tank can collect summons that approach you.
Damage
Switch to the summoned water adds after the tank collects them. Stop advancing around the pool when Hydrojet displaces the tank; let the pull return to the cleared area.