The Lost Dwarves

Uldaman

Dig One

Clear the entrance passages and visit both Revelosh's position and the dwarves' camp before continuing to the Map Chamber. Keep the staff components on one player. Alliance can visit the friendly dwarves without fighting them; Horde must handle Baelog, Eric and Olaf together.

The Lost Dwarves

BaelogElite HumanoidEric "The Swift"Elite HumanoidOlafElite Humanoid

Horde fight Baelog, Eric and Olaf together, combining Baelog's ranged attacks with Eric's empowered opening and Olaf's tank stun; Alliance can pass the friendly dwarves without combat.

Abilities

  • Shoot

    Shoots at an enemy, inflicting Physical damage.

    Baelog uses Shoot. Pull around a corner to bring him into the group instead of leaving him firing from the camp.

  • Strike

    Strikes at an enemy, inflicting increased melee damage.

    Baelog's Strike adds melee pressure once he reaches the tank; keep him controlled while Olaf is being defeated.

  • Rushing Charge

    Eric's Rushing Charge increases his movement speed and empowers his first attack. Let the tank receive that opening instead of starting damage as Eric arrives.

  • Shield Slam

    Olaf's Shield Slam stuns its target. Focus Olaf to remove the stun while the other dwarves are still attacking.

Tank
Horde: draw Baelog around a corner so Shoot does not keep him apart from Eric and Olaf, then hold the trio through Olaf's Shield Slam. Alliance: leave the friendly camp undisturbed.
Healer
Horde: cover Eric's empowered opening and keep the tank healthy before Olaf's Shield Slam prevents them from acting. Alliance: this camp does not require a boss fight.
Damage
Horde: focus Olaf to end Shield Slam, keeping Eric and Baelog controlled rather than splitting damage across the trio. Alliance: take the chest component for Ironaya without attacking the dwarves.