Archaedas

Uldaman

Archaedas's vault

Continue beyond Grimlok through the stone guardians to Archaedas's chamber. Gather everyone at the altar before activating the boss and decide who will collect the statues that awaken during combat. The run ends here after Archaedas falls.

Archaedas

<Ancient Stone Watcher>Elite Giant

Archaedas tests whether the group can collect successive awakened statues without letting Ground Tremor disable everyone supporting the tank.

Abilities

  • Ground Tremor

    Stuns nearby enemies, rendering them unable to move or attack for 2 seconds.

    Ground Tremor stuns nearby players. Keep healers and ranged attackers apart from the boss's melee group so the stun does not stop the whole group's response to newly awakened statues.

  • Awaken Earthen Dwarf

    Pick up the Earthen Custodian as it awakens and remove it before returning to Archaedas; leaving early statues alive gives later awakenings more attackers to join.

  • Awaken Earthen Guardians

    Gather the Earthen Guardians away from the healer and clear their wave. Melee step away during the guardians' Whirlwind rather than standing among the newly active statues.

  • Awaken Vault Warder

    Have the statue handler collect the Vault Warders immediately. Keep their Trample away from the ranged group while the group finishes the awakened enemies and Archaedas.

Tank
Choose a statue handler before the altar is activated. Hold Archaedas while that player collects new Custodians, Guardians and Vault Warders; if you must handle both, bring the statues into your cleared fighting space rather than toward the healer.
Healer
Stay outside Archaedas's melee group to avoid Ground Tremor and watch the player collecting statues as each wave wakes. Keep clear of the Guardians' Whirlwind and Warders' Trample while maintaining line of sight to the boss tank.
Damage
Clear the early Earthen Custodians and switch to the Guardian wave when it wakes. Keep the statue handler free of accumulated enemies, step away from Whirlwind and follow the group's target when the Vault Warders join.