Relic Guardian

Site of the Guardian
Finish the nearby quest checks and gather the party before using the control panel to activate the Relic Guardian. Leave the space in front of the construct to the tank. After the fight, check for the Titan Relic that begins your faction's delivery quest before departing.
Relic Guardian
The Relic Guardian tests whether the group can preserve safe positioning around Arcing Smash while its knockbacks and War Stomp disrupt movement and casting.
Abilities

Thunderclap
Keep ranged players outside the nearby attack. Expect slower attacks and movement on affected players rather than relying on a quick reposition.

Arcing Smash
Lashes out in a vicious arc, inflicting damage to enemies in a cone in front of the caster.
The tank should point the frontal arc away from the party; everyone else attacks from its side or rear.

Knock Away
Inflicts normal damage plus 30 to an enemy and knocks it back.
Expect the target to be knocked back. Let the tank return to position before committing burst damage, without walking into Arcing Smash's front.

War Stomp
Healers and ranged damage should stand beyond the stomp's reach so its knockback and stun do not stop their casts.
Tank- Keep Arcing Smash facing away from the party. After Knock Away, recover the same facing before damage resumes; Thunderclap can slow the attacks and movement you need for that recovery.
Healer- Heal from beyond War Stomp's reach so the stun does not interrupt your recovery after Knock Away. Keep the tank in range without moving into the frontal Arcing Smash.
Damage- Attack from the side or rear to avoid Arcing Smash. At range, stay clear of Thunderclap and War Stomp; pause burst after Knock Away until the tank is back in position.