Excavation Site: Wetlands

Include Highland Horror when someone needs Horrors in the Highland, and collect the Horrible Rootcore before continuing to the guardian. Finish the searches for Daewyn and Ardin Grassman during the expedition. For Open the Maw, complete the Dragonmaw kills and collect the dispatch before leaving their packs behind.

Highland Horror

Highland Horror pins nearby players with damaging roots while Wild Regeneration restores its own health.

Abilities

  • Entangling Roots

    Entangles nearby enemies in roots, inflicting 12.469746 Nature damage every 3 sec and immobilizing them for up to 15 seconds.

    Dispel the roots when a player needs to move, and heal their periodic Nature damage rather than treating them as movement loss alone.

  • Wild Regeneration

    Remove Wild Regeneration with an offensive magic dispel when available; otherwise keep damage on Highland Horror through its self-heal.

Tank
Separate Highland Horror from adjacent packs before Entangling Roots prevents repositioning. Keep the fight on that cleared ground while Wild Regeneration is active.
Healer
Remove Entangling Roots from players who need to reposition and heal the roots' periodic Nature damage. A rooted player still needs healing even when Highland Horror is attacking someone else.
Damage
Use an offensive magic dispel on Wild Regeneration if your abilities allow it; otherwise concentrate damage through the healing. After the kill, collect Horrible Rootcore for Horrors in the Highland.