Ring of Law

Blackrock Depths

Ring of Law and Shrine of Thaurissan

Gather everyone before entering the arena floor, which closes for the Ring of Law event. Deal with its preliminary attackers and then the chosen champion. After the arena, use the upper route toward the Shrine of Thaurissan without pulling the stands; Loregrain is on the shrine branch.

Ring of Law

Gorosh the DervishElite HumanoidGrizzleElite HumanoidEvisceratorElite HumanoidOk'thor the BreakerElite HumanoidAnub'shiahElite UndeadHedrum the CreeperElite Beast

The Ring of Law closes for preliminary attackers and a chosen champion whose melee, spell or poison mechanics determine the final fight.

Abilities

  • Whirlwind

    Against Gorosh the Dervish, move melee attackers away during Whirlwind.

  • Mortal Strike

    Inflicts 300% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 seconds.

    Gorosh's Mortal Strike reduces healing on its victim; use mitigation rather than expecting the healer to erase the hit immediately.

  • Bloodlust

    Increases an ally's attack speed by 30% for 30 seconds.

    Prepare for Gorosh's faster swings under Bloodlust, particularly while Mortal Strike is active.

  • Ground Tremor

    Stuns nearby enemies, rendering them unable to move or attack for 2 seconds.

    Against Grizzle, keep the healer and ranged attackers outside Ground Tremor's nearby stun.

  • Cleave

    Turn Grizzle's Cleave away from other melee attackers.

  • Enrage

    Use tank defenses against Grizzle's Enrage instead of letting its faster, stronger attacks meet a depleted tank.

  • Anti-Magic Shield

    Creates an anti-magic shell around the caster, giving it magic immunity for 10 seconds.

    Against Eviscerator, stop offensive spells during Anti-Magic Shield and let physical attackers continue.

  • Vicious Rend

    Inflicts Physical damage to an enemy every 3 sec. for 15 seconds.

    Heal through Eviscerator's Vicious Rend; it is a Physical bleed rather than a magic effect to dispel.

  • Shadow Bolt Volley

    Hurls missiles of dark magic, inflicting Shadow damage to nearby enemies.

    Recover the group after Eviscerator's Shadow Bolt Volley while continuing to cover the bleeding tank.

  • Polymorph

    Transforms an enemy into a sheep, forcing it to wander around for up to 20 seconds. While wandering, the sheep cannot attack or cast spells, but regenerates very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on beasts, dragons, giants, humanoids, and critters.

    Against Ok'thor the Breaker, dispel Polymorph promptly if it removes the tank or healer from the fight.

  • Arcane Explosion

    Sends out a blast wave of magic, inflicting Arcane damage to nearby enemies.

    Keep ranged attackers outside Ok'thor's nearby Arcane Explosion.

  • Arcane Bolt

    Hurls a magical bolt at an enemy, inflicting Arcane damage.

    Interrupt Ok'thor's Arcane Bolt when Polymorph handling is already covered.

  • Curse of Tongues

    Forces nearby enemies to speak in Demonic, reducing their casting speed by 50% for 15 seconds. Only one curse per warlock can be active on any one target.

    Against Anub'shiah, remove Curse of Tongues from the healer and other casters.

  • Enveloping Web

    Immobilizes an enemy, increases the time between its attacks by 100%, and prevents it from casting spells for 8 seconds.

    A player caught in Anub'shiah's Enveloping Web cannot cast; use defensive resources if it removes the healer's response.

  • Shadow Bolt

    Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.

    Stop Anub'shiah's Shadow Bolt, especially while the healer is webbed or cursed.

  • Curse of Weakness

    Remove Anub'shiah's Curse of Weakness from physical attackers when caster curses are already handled.

  • Baneful Poison

    Against Hedrum the Creeper, keep ranged players away from the nearby poison and cleanse affected players.

  • Web

    Casts a web over an enemy, immobilizing it for 10 seconds.

    Position Hedrum away from the healer before Web can immobilize someone beside him.

Tank
Identify the champion before committing defenses. Turn Grizzle's Cleave away from the party, protect yourself during Gorosh's Mortal Strike and Bloodlust, and keep Hedrum away from the ranged group.
Healer
Gorosh's Mortal Strike reduces your healing, while Eviscerator adds a Physical bleed and group Shadow damage. Dispel Ok'thor's Polymorph, remove Anub'shiah's caster curses, and cleanse Hedrum's poison as the chosen opponent requires.
Damage
Leave Gorosh's Whirlwind and stop casting offensive spells into Eviscerator's Anti-Magic Shield. Against Ok'thor or Anub'shiah, use interrupts to protect the healer rather than treating every champion as a melee damage race.