Fineous Darkvire

Blackrock Depths

Lower Shadowforge City

The lower circuit connects Incendius at the Black Anvil with the Hall of Crafting ramps and Black Vault balcony. Clear a section of Fineous's patrol before intercepting him. Finish Stilgiss and Verek before handling the coffers, and leave the final relic coffer closed until the group is ready for the vault guardians.

Fineous Darkvire

<Chief Architect>Elite Humanoid

Fineous patrols the crafting ramps and can undo the group's damage with Holy Light if his healing is left uninterrupted.

Abilities

  • Holy Light

    Calls upon Holy magic to heal an ally.

    Reserve an interrupt for Holy Light instead of allowing Fineous to recover during the ramp fight.

  • Kick

    Keep the healer beyond Kick's reach to avoid losing a healing school.

  • Holy Strike

    Keep a health margin for the empowered Holy Strike rather than judging incoming damage only by ordinary swings.

  • Seal of Reckoning

    Surrounds an ally with a seal that lasts 30 seconds. Every time the sealed character strikes an enemy, the sealed character gains health.

    Remove Seal of Reckoning with enemy-magic removal if available so successful attacks stop restoring his health.

Tank
Intercept Fineous at a cleared end of his patrol rather than following him through the workshop. Keep defensive resources for Holy Strike while the group stops Holy Light.
Healer
Heal outside Kick's reach and keep the tank above the danger from an empowered Holy Strike. Do not follow Fineous into an uncleared ramp pack to maintain range.
Damage
Assign Holy Light interrupts before the pull. Remove Seal of Reckoning if you can dispel enemy magic, and keep the fight on the cleared ramp.