Lord Roccor

Blackrock Depths

Detention Block and Halls of the Law

Start with the prison branch for Gerstahn and the cell key, or follow the halls toward the arena. Pull Gerstahn into cleared space before Psychic Scream can send players into another pack. Catch Roccor away from other patrols, and clear the hounds on the approach to Grebmar's den beneath the arena.

Lord Roccor

Elite Elemental

Roccor's patrol becomes dangerous when Ground Tremor interrupts the group's response to Earth Shock and Flame Shock.

Abilities

  • Ground Tremor

    Stuns nearby enemies, rendering them unable to move or attack for 2 seconds.

    Keep the healer and ranged attackers outside the nearby stun instead of placing the whole group beside Roccor.

  • Earth Shock

    Shocks an enemy with concussive force, inflicting Nature damage and interrupting the spell being cast for 2 seconds.

    Earth Shock interrupts the target's current spell; avoid relying on an exposed caster to complete the sole emergency heal.

  • Flame Shock

    Instantly burns an enemy, then inflicts additional Fire damage every 3 sec. for 12 seconds.

    Remove Flame Shock with a magic dispel if available while maintaining healing through the initial hit.

Tank
Intercept Roccor in a cleared section of the halls. Maintain a health margin for Ground Tremor rather than taking the patrol beside another pack.
Healer
Work outside Ground Tremor's nearby stun and remove Flame Shock when you can dispel magic. Account for Earth Shock interrupting a cast when choosing emergency healing.
Damage
Ranged attackers should stay outside Ground Tremor's reach. Finish Roccor in the cleared pull area instead of following his patrol into remaining enemies.