WoW Forever Warrior guide, levels 20 to 30: spells, talents and class quests

This guide picks up where Warrior levels 1 to 20 ends and runs to level 30, the beta's level cap.

Which spells does a Warrior learn after level 20?

What does each new spell do?

  • Intimidating Shout: The warrior shouts, causing the targeted enemy to cower in fear. Up to 5 enemies within 8 yds will flee in fear. Lasts 8 seconds.
  • Execute: Attempt to finish off a wounded foe, causing 125 damage and converting each extra point of rage into *10;F1 additional damage. Only usable on enemies that have 20% or less health.
  • Challenging Shout: Forces all nearby enemies within 10 yards to focus attacks on you for 6 seconds.
  • Shield Wall: Reduces the damage taken from all attacks by 60% for 12 seconds.
  • Berserker Rage: The warrior enters a berserker rage, becoming immune to Fear and Incapacitate effects and generating extra rage when taking damage. Lasts 10 seconds.
  • Berserker Stance: An aggressive stance. Critical strike chance increased by 3% and all damage taken is increased by 10%.
  • Intercept: Charge an enemy, causing 25 damage and stunning it for 3 seconds.

Which talents open after the first row by level 30?

You normally get one talent point at every level from level 10. Each new row of a tree opens after you spend five more points in the rows above it, so by level 30 you can reach the fifth row after spending twenty points in that tree. The effects below are for each talent's first rank; Warrior levels 1 to 20 lists the first row.

  • Arms

    • Improved Charge (max 2): Increases the Rage generated by your Charge ability by 3.
    • Improved Tactical Mastery (max 5): Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
    • Improved Overpower (max 2): Increases the critical strike chance of your Overpower ability by 25%.
    • Anger Management (max 1): Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
    • Deep Wounds (max 3): Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 seconds.
    • Spearing Strike (max 1): A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
    • Two-Handed Weapon Specialization (max 3): Increases the damage you deal with two-handed melee weapons by 1%.
    • Impale (max 2): Increases the critical strike damage bonus of your abilities by 10%.
    • Bloodthrill (max 5): Your Main Hand melee attacks against enemies afflicted by your Rend have a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 seconds.
    • Sweeping Strikes (max 1): Your next 5 melee attacks strike an additional nearby opponent.
    • Weaponmaster (max 5): Gives your melee weapon attacks a benefit depending on the weapon.

    |CFFFFFFFFAxe/Polearm:|R Increases your
    critical strike chance by 1%.

    |CFFFFFFFFMace/Staff:|R Your attacks ignore
    3% of your target's armor.

    |CFFFFFFFFSword:|R Your successful melee
    attacks have a 1% chance to
    trigger an extra attack on the
    target.

  • Fury

    • Lingering Rage (max 5): Increases the time before your Rage begins to decay after leaving combat by 2 sec.
    • Unbridled Wrath (max 5): Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.
    • Furious Precision (max 3): Increases your chance to hit with off-hand attacks by 4%.
    • Piercing Howl (max 1)
    • Blood Craze (max 3): Regenerates 1% of your total Health over 6 seconds after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
    • Dual Wield Specialization (max 5): Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.
    • Raging Blows (max 1): Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
    • Enrage (max 5): Gives you a 30% chance to deal 2% increased Physical damage for 12 seconds after being the victim of any damaging attack.
    • Improved Execute (max 2): Reduces the Rage cost of your Execute ability by 3.
    • Improved Berserker Rage (max 2): Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
    • Death Wish (max 1): When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 seconds.
    • Improved Intercept (max 2): Reduces the cooldown of your Intercept ability by 5 sec.
  • Protection

    • Anticipation (max 5): Increases your Defense Skill by 4.
    • Improved Revenge (max 3): Increases damage dealt by your Revenge ability by 20%.
    • Improved Thunder Clap (max 3): Reduces the Rage cost of your Thunder Clap ability by 2.
    • Last Stand (max 1): When activated, this ability temporarily grants you 30% of your maximum health for 20 seconds. After the effect expires, the health is lost.
    • Master of Defense (max 2): Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
    • Improved Disarm (max 3): Reduces the cooldown of your Disarm ability by 7 secs.
    • Defiance (max 3): Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.
    • Improved Sunder Armor (max 3): Reduces the Rage cost of your Sunder Armor ability by 1.
    • Vanguard (max 1): Your Charge ability is now usable while in Defensive Stance.
    • Improved Shield Bash (max 2): Gives your Shield Bash ability a 50% chance to Silence the target for 3 seconds.
    • Improved Shield Wall (max 2): Reduces the cooldown of your Shield Wall ability by 5.5 min.
    • Concussion Blow (max 1): Stuns the target for 5 seconds.
    • Focused Rage (max 3): Reduces the Rage cost of your offensive abilities by 1.

Which Warrior class quests are level 20 to 30?

Only a Warrior can take these quests. The listed levels are quest levels, not minimum character levels. A side is named when only that side offers the quest.

What do you plan next as a Warrior?

Spend your points in the Warrior talent planner and check every rank in the Warrior spellbook.

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