Verdan the Everliving

Upper ledges
After Skum, follow the climbing passage toward Serpentis and cross the gap together. Wait for everyone to land before pulling again. Pull Lord Serpentis separately from Verdan the Everliving, collect the last Fanglord gem, then clear space for Verdan. Once both fights are finished, return along the cleared route to the Disciple at the entrance.

Verdan the Everliving
Elite ElementalVerdan's Grasping Vines knocks down and roots nearby players, so the tank's position must be settled before the group loses movement.
Abilities

Grasping Vines
Inflicts Physical damage to nearby enemies, knocking them down and immobilizing them for 10 seconds.
Keep ranged players outside the nearby vine area. If immobilization prevents needed movement, remove the magical root when possible; do not rely on an interrupt to handle the knockdown.
Tank- Finish Serpentis and clear the fight space before engaging Verdan. Place Verdan there before Grasping Vines can immobilize you beside another enemy.
Healer- Remain outside the nearby Grasping Vines area so its knockdown does not stop your tank healing. Remove the root from a player who needs to reposition when your spells permit.
Damage- Ranged players should attack from outside the vine area. Melee players should wait for Verdan to reach the cleared fight space before closing, rather than being rooted along the pull route.