Lord Pythas

Eastern tunnels
Return to the main cavern and take the eastern route toward Lord Pythas. Control the Druid of the Fang in the mixed pull while collecting Pythas and the Deviate Shambler. Continue through the winding passages to Skum, using the wider part of the chamber to separate players for Chained Bolt.

Lord Pythas
<Fanglord>Elite HumanoidPythas's nearby Thunderclap adds an attack and movement slow to a mixed pull whose druid and boss can both disable healing with sleep.
Abilities

Sleep
Puts the enemy target to sleep for up to 20 seconds. Any damage caused will awaken the target. Only one target can be asleep at a time.
Interrupt Pythas's Sleep while another player controls or interrupts the accompanying Druid of the Fang.

Healing Touch
Stop Healing Touch without leaving both Pythas and the accompanying druid free to cast sleep.

Thunderclap
Thunderclap damages nearby players and slows attacks and movement. Ranged damage dealers and the healer should remain outside the close group; do not assign a cast interrupt to this instant ability.

Lightning Bolt
Blasts an enemy with lightning, inflicting Nature damage.
Interrupt Lightning Bolt after the boss's Sleep, healing and the accompanying druid are covered.
Tank- Collect Pythas and the Deviate Shambler while the Druid of the Fang is controlled. Establish the fight in cleared space before Thunderclap slows movement.
Healer- Heal from outside the nearby Thunderclap area. Arrange who removes Sleep if Pythas or the accompanying druid disables you while the tank has both other enemies.
Damage- Control the Druid of the Fang or give its slumber and healing a separate interrupt assignment. Stop Pythas's Sleep and Healing Touch; ranged players should not stand in the melee group for Thunderclap.