Malor the Zealous

Stratholme

Scarlet Bastion

Work through the Hall of Lights to Malor, then continue to Willey's cannon room and Galford's archive before the final chamber. Dathrohan's transformation begins the Balnazzar portion of that last fight, not the end of the branch. Blacksmithing Plans along the Bastion route can summon Crimson Hammersmith; treat the plans as an optional pull when encountered, not a required stop after Balnazzar.

Malor the Zealous

Elite Humanoid

Malor combines a nearby stun with healing, so the group must stop Holy Light without leaving the healer inside Ground Smash.

Abilities

  • Ground Smash

    Inflicts Physical damage to nearby enemies, stunning them for 3 seconds.

    Keep ranged players beyond Ground Smash so its stun does not disable both the tank and healer.

  • Head Crack

    Head Crack reduces Stamina; watch the affected player's reduced health pool rather than assuming the earlier health buffer still applies.

  • Holy Light

    Calls upon Holy magic to heal an ally.

    Interrupt Holy Light so Malor cannot undo the group's damage or heal a surviving Crimson ally.

  • Lay on Hands

    Heals an ally for an amount equal to the caster's maximum health. Drains all of the caster's remaining mana when used.

    Lay on Hands can restore a badly injured ally. Expect a sudden health recovery rather than treating low boss health as the end of the fight.

Tank
Isolate Malor from other Crimson enemies and keep Ground Smash away from the healing position. Keep an interrupt available for Holy Light instead of spending it on an attack.
Healer
Stay outside Ground Smash and account for Head Crack's smaller health pool. Continue healing through a sudden Lay on Hands recovery rather than moving on to the next room.
Damage
Assign Holy Light interrupts before pulling Malor. Keep attacking after Lay on Hands and avoid bringing another injured Crimson enemy into reach of Malor's heals.