Maleki the Pallid

Stratholme

The Gauntlet

Enter from the service entrance or return from the Scarlet branch, then work through Anastari's, Nerub'enkan's and Maleki's ziggurats. After each boss, enter its building and clear the Thuzadin Acolytes; leaving them alive keeps the route to Slaughter Square shut. Deal with Magistrate Barthilas before the square if the service-entrance approach sent the magistrate running. Black Guard Swordsmith is a plans detour by Anastari's ziggurat, and Stonespine is an optional patrol encounter rather than a gate requirement.

Maleki the Pallid

Elite Humanoid

Maleki removes a player from action with Ice Tomb while draining health and mana, so the remaining players must cover the missing role without wasting a dispel on the tomb.

Abilities

  • Frostbolt

    Inflicts Frost damage to an enemy and reduces its movement speed for 4 seconds.

    Interrupt Frostbolt to reduce its damage and movement slow while another player may be unable to act.

  • Ice Tomb

    Stuns an enemy, rendering it unable to move or attack for 10 seconds.

    Ice Tomb stuns its target and is not removed by a normal magic dispel. Keep that player alive and cover their role until they can act again.

  • Drain Life

    Remove Drain Life with a magic dispel when possible so Maleki does not turn the target's lost health into healing.

  • Drain Mana

    Remove Drain Mana promptly when it affects the healer; its continuing drain threatens the rest of the ziggurat fight.

  • Frost Armor

    Frost Armor chills melee attackers. Keep Maleki in a settled position rather than making slowed attackers chase the boss along the ziggurat approach.

Tank
Hold Maleki on the cleared approach and interrupt Frostbolt when available. Keep summons from other pulls out of the fight so an Ice Tomb does not leave an uncontrolled extra pack.
Healer
Remove Drain Life and Drain Mana when possible, but do not spend repeated dispels on Ice Tomb. If the tomb catches you, the group must interrupt Frostbolt and use personal defenses until you can heal again.
Damage
Preserve Frostbolt interrupts while another player is in Ice Tomb. Ease pressure if the tank cannot act, and help remove a drain from the healer if your class can do so.

Loot