Hydromancer Velratha

Zul'Farrak

Gahz'rilla's pool

Clear the trolls around the pool and intercept Hydromancer Velratha's patrol on cleared ground. After Velratha, the mallet carrier can ring the gong for Gahz'rilla; leave the gong alone if the group is skipping that fight. Return to the junction for the eastern side of the city.

Hydromancer Velratha

Elite Humanoid

Intercept Velratha's pool patrol without adding nearby trolls, then stop her healing and summoning ward from prolonging the fight.

Abilities

  • Healing Wave

    Calls upon Nature magic to heal an ally.

    Interrupt Healing Wave so the isolated patrol cannot recover its health.

  • Shadow Bolt

    Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.

    Interrupt Shadow Bolt when the Healing Wave assignment is covered.

  • Shadow Bolt Volley

    Hurls missiles of dark magic, inflicting Shadow damage to nearby enemies.

    Stop the volley to prevent Shadow damage across players near Velratha.

  • Ward of Zum'rah

    Casts a Ward of Zum'rah totem, which lasts 20 seconds. and periodically summons a Skeleton of Zum'rah. Each Skeleton lasts 20 seconds.

    Destroy the Ward of Zum'rah immediately so its summons do not accumulate around the pool.

Tank
Pull Velratha from her pool patrol onto cleared ground. Collect anything her ward summons without moving into the remaining pool packs.
Healer
Keep the pool pull within reach while the tank intercepts Velratha. Prepare to heal players hit by Shadow Bolt Volley rather than treating this as tank-only damage.
Damage
Assign an interrupt to Healing Wave and another to Shadow Bolt Volley when possible. Switch to her ward as it appears, then return to Velratha without cleaving into nearby pool trolls.