Atal'alarion

Sunken Temple

Pit of Refuse

Take the lower Hall of Serpents circuit before committing to the upper temple if the group wants Atal'alarion. Clear the statue approaches, then activate the statues south, north, southwest, southeast, northwest, northeast. Check the green glow after each activation before proceeding to the next statue, then descend to the idol and Atal'alarion. Return to the entrance stairs for the upper ring rather than dropping into another floor's unfinished pulls.

Atal'alarion

<Guardian of the Idol>Elite Humanoid

The statue circuit ends with Atal'alarion, whose Sweeping Slam can throw the tank out of position while Ground Tremor stops nearby players.

Abilities

  • Sweeping Slam

    Inflicts normal damage plus 50 to enemies in a cone in front of the caster, knocking them back.

    Put the tank's back against masonry and keep everyone else out of the frontal cone; Sweeping Slam knocks its targets back.

  • Ground Tremor

    Stuns nearby enemies, rendering them unable to move or attack for 2 seconds.

    Keep ranged players outside the nearby stun so Ground Tremor does not interrupt the whole group's response to a knockback.

Tank
Anchor Sweeping Slam against a wall, with Atal'alarion's frontal cone clear of the group. Re-establish that position after a knockback before allies move back into melee.
Healer
Heal from outside Ground Tremor's nearby stun. Keep the tank covered through the stun and slam instead of following them into the frontal cone.
Damage
Attack from the side or rear to avoid Sweeping Slam. Ranged attackers can stay out of Ground Tremor rather than sharing the melee stun.