Dark Iron Ingress

Follow the passage out of the spirit halls into the Dark Iron breach. Fight Infurnus with room for the healer and ranged attackers to stand away from Fire Nova, then clear Plunder's hallway and choose a wall or corner before intercepting its patrol.

Plunder

Plunder's hallway patrol makes Knock Away a positioning test: the tank must not be thrown into uncleared Dark Iron packs.

Abilities

  • Knock Away

    Inflicts normal damage plus 30 to an enemy and knocks it back.

    Tank with a solid wall or corner behind you and a cleared hallway in the direction of any knockback.

Tank
Bring Plunder's patrol into the cleared corner and keep your back against the wall through Knock Away.
Healer
Set your healing position in the cleared part of Plunder's hallway. If Knock Away moves the tank, follow along the cleared wall rather than through a surviving pack.
Damage
Let Plunder reach the tank's corner before committing damage. Do not chase a knocked-back tank past uncleared Looters.

Loot