Mekgineer Thermaplugg

Gnomeregan

Tinkers' Court

Clear the approach and the court before pulling Mekgineer Thermaplugg. Assign bomb-dispenser buttons before combat and keep the boss near the middle so the group can see bombs approaching. Finish Rig Wars at the safe after Thermaplugg falls rather than leaving with only his combination.

Mekgineer Thermaplugg

Elite Mechanical

Thermaplugg's finale tests whether the group can shut down bomb dispensers and destroy approaching bombs while the tank recovers from Knock Away.

Abilities

  • Knock Away

    Inflicts normal damage plus 30 to an enemy and knocks it back.

    Knock Away pushes its target back. Bring Thermaplugg back toward the cleared middle of the court instead of letting each knockback move the fight closer to a bomb dispenser.

  • Knock Away

    Inflicts normal damage plus 30 to nearby enemies and knocks them back.

    This Knock Away affects nearby enemies. Ranged players should stay out of the melee group, and displaced melee should regain their position without crossing an approaching bomb's path.

Tank
Hold Thermaplugg near the middle of Tinkers' Court. After Knock Away, return toward that cleared space rather than dragging the boss under an active bomb dispenser.
Healer
Heal from the cleared court where you can still reach the tank after Knock Away. Watch displaced melee while keeping yourself off the path of bombs travelling in from the room's edge.
Damage
Give a player button duty before the pull. Press the button beside an active bomb dispenser to shut it down; destroy bombs already walking toward the party before returning to Thermaplugg.