Quartermaster Zigris

Blackrock Spire

Bloodaxe Storehouse and Halycon's Lair

Take the uphill storehouse branch for Quartermaster Zigris, then return to the junction for Halycon's lair. Clear the storehouse patrols before Zigris can immobilize the group. Recover before pulling Halycon and keep healing resources for Gizrul the Slavener, who arrives after Halycon dies.

Quartermaster Zigris

<Bloodaxe Legion>Elite Humanoid

Zigris tests whether the group clears its fighting space and spreads before Hooked Net prevents movement and Stun Bomb disables clustered players.

Abilities

  • Hooked Net

    Immobilizes nearby enemies for 10 seconds. and inflicts Physical damage.

    Choose positions in cleared space before the net lands; immobilized players cannot move away from a patrol or separate from a bomb afterward.

  • Stun Bomb

    Separate the tank and healers so one Stun Bomb cannot disable them together.

  • Drink Healing Potion

    Uses a Holy elixir to heal the caster.

    Use a stun when Zigris tries to drink his healing potion rather than allowing him to recover health.

Tank
Bring Zigris into the cleared storehouse before the group is netted. Keep him apart from the healer so Stun Bomb does not disable both of you.
Healer
Take a separate position before Hooked Net immobilizes nearby players. Anticipate a healing gap if Stun Bomb catches you rather than trying to reposition after the net.
Damage
Leave space around the healer for Stun Bomb, and reserve a stun to stop Zigris drinking his healing potion.