Quartermaster Zigris

Bloodaxe Storehouse and Halycon's Lair
Take the uphill storehouse branch for Quartermaster Zigris, then return to the junction for Halycon's lair. Clear the storehouse patrols before Zigris can immobilize the group. Recover before pulling Halycon and keep healing resources for Gizrul the Slavener, who arrives after Halycon dies.

Quartermaster Zigris
<Bloodaxe Legion>Elite HumanoidZigris tests whether the group clears its fighting space and spreads before Hooked Net prevents movement and Stun Bomb disables clustered players.
Abilities

Hooked Net
Immobilizes nearby enemies for 10 seconds. and inflicts Physical damage.
Choose positions in cleared space before the net lands; immobilized players cannot move away from a patrol or separate from a bomb afterward.

Stun Bomb
Separate the tank and healers so one Stun Bomb cannot disable them together.

Drink Healing Potion
Uses a Holy elixir to heal the caster.
Use a stun when Zigris tries to drink his healing potion rather than allowing him to recover health.
Tank- Bring Zigris into the cleared storehouse before the group is netted. Keep him apart from the healer so Stun Bomb does not disable both of you.
Healer- Take a separate position before Hooked Net immobilizes nearby players. Anticipate a healing gap if Stun Bomb catches you rather than trying to reposition after the net.
Damage- Leave space around the healer for Stun Bomb, and reserve a stun to stop Zigris drinking his healing potion.