Sneed

Lumber Room
Beyond Rhahk'Zor's door, check the left-hand mine tunnel for Miner Johnson before entering the lumber room. The side mine is optional. Clear the workroom before engaging Sneed's Shredder so Terrify cannot send a player into an untouched pack. After the machine falls, the tank must pick up Sneed before the group resumes damage.

Sneed
Destroying Sneed's Shredder changes the fight from fear and slower spellcasting to a disarming pilot who needs a fresh tank pickup.
Abilities

Terrify
Terrifies an enemy, causing it to flee in fear for 4 seconds. Only 1 target can be terrified at a time.
Clear the lumber room before pulling so a feared player cannot run into another pack.

Distracting Pain
Reduces an enemy's casting speed by 35% for 15 seconds.
Allow for slower healing casts; avoid waiting until the tank is nearly dead to begin healing.

Eject Sneed
Let the tank acquire the emerging pilot before resuming burst damage.

Disarm
Disarms an enemy, forcing it to stop wielding its weapon for 6 seconds.
Use threat abilities that remain usable without a weapon while Sneed's Disarm is active.
Tank- Fight the shredder in the cleared lumber room. When it breaks, acquire Sneed immediately; use weapon-independent threat abilities during his Disarm.
Healer- Start heals earlier under Distracting Pain's casting slow. Watch the pilot transition, when healing can draw Sneed before the tank has acquired him.
Damage- Clear nearby workroom enemies before Terrify can scatter the group into them. Pause burst as the shredder falls and resume once the tank has Sneed. Loot the Gnoam Sprecklesprocket if you have Underground Assault.