Spells
Talents: Mage
Arcane ConcentrationGives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Arcane FocusImproves your chance to hit with Arcane spells by 1%.
Arcane GeometryIncreases the range of your Arcane spells by 3 yards.
Arcane ImpactIncreases the critical strike chance of your Arcane spells by 2%.
Arcane InstabilityIncreases the damage done by your spells by 1% and your critical strike chance by 1%.
Arcane MeditationAllows 17% of your Mana regeneration to continue while casting.
Arcane MindIncreases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Arcane ResilienceIncreases your Armor by an amount equal to 25% of your Intellect.
Arcane ShieldingDecreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Arcane SubtletyReduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Arctic ReachIncreases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Burning SoulGives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Critical MassIncreases the critical strike chance of your Fire spells by 2%.
Elemental PrecisionImproves your chance to hit with Frost and Fire spells by 1%.
Fingers of FrostGives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 seconds.
Fire PowerIncreases spell fire damage by up to 10 for 30 minutes.
Flame ThrowingIncreases the range of your Fire spells by 3 yards.
Frost ChannelingReduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Frost WardingIncreases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
FrostbiteGives your Chill effects a 5% chance to Freeze the target for 5 seconds.
Hot StreakYour non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 seconds. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
Ice ShardsIncreases the critical strike damage bonus of your Frost spells by 20%.
IgniteYour critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 seconds.
ImpactGives your Fire spells a 3% chance to stun the target for 2 seconds.
Improved BlizzardAdds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 seconds.
Improved ChannelingGives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
Improved Cone of ColdIncreases the damage dealt by your Cone of Cold spell by 12%.
Improved CounterspellYour Counterspell also Silences the target for 2 sec.
Improved Fire WardCauses your Fire Ward to have a 10% chance to reflect Fire spells while active.
Improved FireballReduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
Improved FlamestrikeIncreases the critical strike chance of your Flamestrike spell by 5%.
Improved Frost NovaReduces the cooldown of your Frost Nova spell by 2 sec.
Improved FrostboltReduces the casting time of your Frostbolt spell by 0.1 sec.
Improved ScorchYour Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 seconds, stacking up to 5 times.
IncinerationIncreases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Magic AbsorptionIncreases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Master of ElementsYour Fire and Frost critical strikes will refund 10% of their base mana cost.
Missile BarrageGives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
PermafrostIncreases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Piercing IceIncreases the damage done by your Frost spells by 2%.
ShatterIncreases the critical strike chance of all your spells against Frozen targets by 17%.
Wake of FireReduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 seconds by 25%.
Wand SpecializationIncreases your damage with Wands by 13%.
Winter's ChillGives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 seconds. Stacks up to 1 times.
Talents: Warlock
AftermathMovement slowed by 50%.
Agonizing FlamesIncreases the critical strike chance of your Searing Pain spell by 3% and the damage done by all your Destruction spells by 3%.
BaneReduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.
CataclysmReduces the Mana cost of your Destruction spells by 3%.