Rogue talents
AggressionIncreases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
CamouflageReduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
CutthroatYour Backstab has a 3% chance to cause your next Ambush within 10 seconds to not require Stealth.
DeflectionIncreases your Parry chance by 2%.
Dirty DeedsReduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Dirty TricksReduces the Energy cost of your Sap and Blind abilities by 25%.
Dual Wield SpecializationIncreases the damage done by your off-hand weapon by 5%.
ElusivenessReduces the cooldown of your Vanish and Blind abilities by 45 sec.
EnduranceReduces the cooldown of your Sprint and Evasion abilities by 30%.
Flawless ExecutionReduces the Energy cost of your Eviscerate ability by 10.
Hack and SlashGives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 1% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 1%. |CFFFFFFFFMace:|R Your attacks ignore 3% of your target's armor.
Heightened SensesIncreases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Improved AmbushIncreases the critical strike chance of your Ambush ability by 15%.
Improved DistractIncreases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
Improved EviscerateIncreases the damage done by your Eviscerate ability by 7%.
Improved Expose ArmorReduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Improved GougeIncreases the duration of your Gouge ability by 0.5 sec.
Improved KickGives your Kick ability a 50% chance to Silence the target for 2 seconds.
Improved Kidney ShotEnemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Improved PoisonsIncreases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Improved Sinister StrikeReduces the Energy cost of your Sinister Strike ability by 3.
Improved Slice and DiceIncreases the duration of your Slice and Dice ability by 15%.
Improved SprintGives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
InitiativeGives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
LethalityIncreases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.
Lightning ReflexesIncreases your Dodge chance by 1%.
MaliceIncreases your critical strike chance with all attacks and Poisons by 1%.
Master of DeceptionReduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
MurderIncreases all damage dealt by 2% against Humanoid and Giant targets.
OpportunityIncreases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
PrecisionImproves your chance to hit by 1%.
Puncturing WoundsIncreases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
QuietusYour Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
Relentless Strikes
Remorseless AttacksAfter killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 seconds.
RuthlessnessGives your finishing moves a 20% chance to add a Combo Point to your target.
Seal FateYour critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.
Serrated BladesCauses your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
SetupGives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
Thousand CutsWhen your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 seconds is reduced by 3, stacking up to 5 times.
VigorIncreases your maximum Energy by 5.
Vile PoisonsIncreases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Weapon ExpertiseReduces the chance for your attacks to be Dodged or Parried by 1%.