Rogue talents

  • Aggression

    Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.

  • Camouflage

    Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.

  • Cutthroat

    Your Backstab has a 3% chance to cause your next Ambush within 10 seconds to not require Stealth.

  • Deflection

    Increases your Parry chance by 2%.

  • Dirty Deeds

    Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.

  • Dirty Tricks

    Reduces the Energy cost of your Sap and Blind abilities by 25%.

  • Dual Wield Specialization

    Increases the damage done by your off-hand weapon by 5%.

  • Elusiveness

    Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

  • Endurance

    Reduces the cooldown of your Sprint and Evasion abilities by 30%.

  • Flawless Execution

    Reduces the Energy cost of your Eviscerate ability by 10.

  • Hack and Slash

    Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 1% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 1%. |CFFFFFFFFMace:|R Your attacks ignore 3% of your target's armor.

  • Heightened Senses

    Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.

  • Improved Ambush

    Increases the critical strike chance of your Ambush ability by 15%.

  • Improved Distract

    Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.

  • Improved Eviscerate

    Increases the damage done by your Eviscerate ability by 7%.

  • Improved Expose Armor

    Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.

  • Improved Gouge

    Increases the duration of your Gouge ability by 0.5 sec.

  • Improved Kick

    Gives your Kick ability a 50% chance to Silence the target for 2 seconds.

  • Improved Kidney Shot

    Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.

  • Improved Poisons

    Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.

  • Improved Sinister Strike

    Reduces the Energy cost of your Sinister Strike ability by 3.

  • Improved Slice and Dice

    Increases the duration of your Slice and Dice ability by 15%.

  • Improved Sprint

    Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.

  • Initiative

    Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

  • Lethality

    Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.

  • Lightning Reflexes

    Increases your Dodge chance by 1%.

  • Malice

    Increases your critical strike chance with all attacks and Poisons by 1%.

  • Master of Deception

    Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.

  • Murder

    Increases all damage dealt by 2% against Humanoid and Giant targets.

  • Opportunity

    Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.

  • Precision

    Improves your chance to hit by 1%.

  • Puncturing Wounds

    Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.

  • Quietus

    Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.

  • Relentless Strikes
  • Remorseless Attacks

    After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 seconds.

  • Ruthlessness

    Gives your finishing moves a 20% chance to add a Combo Point to your target.

  • Seal Fate

    Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.

  • Serrated Blades

    Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.

  • Setup

    Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.

  • Thousand Cuts

    When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 seconds is reduced by 3, stacking up to 5 times.

  • Vigor

    Increases your maximum Energy by 5.

  • Vile Poisons

    Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.

  • Weapon Expertise

    Reduces the chance for your attacks to be Dodged or Parried by 1%.