Priest talents

  • Blackout

    Stunned.

  • Blessed Recovery

    After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 seconds. Refreshing this effect carries over any remaining healing.

  • Darkness

    Increases your Shadow damage done by 2%.

  • Devouring Contagion

    Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.

  • Divine Aegis

    Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 seconds.

  • Divine Fury

    Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.

  • Early Demise

    Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.

  • Holy Precision

    Improves your chance to hit with Holy spells by 6%.

  • Holy Reach

    Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.

  • Holy Specialization

    Increases the critical effect chance of your Holy spells by 1%.

  • Improved Fade

    Decreases the cooldown of your Fade ability by 3 sec.

  • Improved Healing

    Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.

  • Improved Inner Fire

    Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.

  • Improved Mana Burn

    Reduces the casting time of your Mana Burn spell by 0.5 sec.

  • Improved Mind Blast

    Reduces the cooldown of your Mind Blast spell by 0.5 sec.

  • Improved Mind Flay

    Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.

  • Improved Power Word: Shield

    Increases the damage absorbed by your Power Word: Shield by 7%.

  • Improved Psychic Scream

    Reduces the cooldown of your Psychic Scream spell by 2 sec.

  • Improved Renew

    Increases the amount healed by your Renew spell by 5%.

  • Improved Shadow Word: Pain

    Increases the duration of your Shadow Word: Pain spell by 3 sec.

  • Inspiration

    Your non-periodic critical heals increase your target's Armor by 8% for 15 seconds.

  • Litany of Light

    When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.

  • Martyrdom

    Gives you a 50% chance to gain Focused Casting for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

  • Meditation

    Allows 17% of your Mana regeneration to continue while casting.

  • Mental Agility

    Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.

  • Mental Strength

    Increases your total Intellect by 3%.

  • Power in Light

    Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.

  • Renewed Hope

    Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.

  • Searing Light

    Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

  • Shadow Affinity

    Reduces the threat generated by your Shadow spells by 10%.

  • Shadow Focus

    Improves your chance to hit with Shadow spells by 1%.

  • Shadow Reach

    Increases the range of your offensive Shadow spells by 10%.

  • Shadow Weaving

    Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 seconds, stacking up to 5 times.

  • Silent Resolve

    Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.

  • Soul Warding

    Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

  • Spell Warding

    Reduces all spell damage taken by 2%.

  • Spirit of Redemption

    Upon death, the priest becomes the Spirit of Redemption for 15 seconds. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

  • Spirit Tap

    Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 seconds after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.

  • Spiritual Guidance

    Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.

  • Spiritual Healing

    Increases the amount healed by your spells by 3%.

  • Twilight Focus

    Gives you a 23% chance to avoid interruption caused by damage while casting any spell.

  • Twin Disciplines

    Increases the damage and healing of your instant cast spells by 1%.