Paladin talents

  • Benediction

    Reduces the Mana cost of all instant cast spells and abilities by 2%.

  • Champion of the Light

    Increases your spell damage and healing by up to 33% of your Intellect.

  • Consecrated Ground

    Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.

  • Conviction

    Improves your chance to get a critical strike with melee attacks by 1%.

  • Crusade

    Increases all damage dealt by 1%. Increased by an additional 1% against Demon and Undead targets.

  • Divine Intellect

    Increases your total Intellect by 2%.

  • Divine Precision

    Improves your chance to hit with Holy spells by 6%.

  • Divine Strength

    Increases your Strength by 2%.

  • Eye for an Eye

    All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

  • Guardian's Favor

    Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.

  • Healing Light

    Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.

  • Holy Conduit

    Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.

  • Holy Power

    Increases the critical strike chance of your Holy Shock spell by 3%, and all other spells by 1%.

  • Illumination

    After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.

  • Improved Hammer of Justice

    Decreases the cooldown of your Hammer of Justice spell by 5 sec.

  • Improved Holy Strike

    Reduces the cooldown of your Holy Strike ability by 1 sec.

  • Improved Judgement

    Decreases the cooldown of your Judgement ability by 1 sec.

  • Improved Righteous Fury

    While Righteous Fury is active, all damage taken is reduced by 2%.

  • Improved Seal of Fury
  • Improved Seals

    Increases the damage done by your Seals and Judgements by 5%.

  • Infusion of Light

    Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 seconds by 0.5 sec.

  • Instrument of Law

    Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.

  • Iron Creed

    Reduces the damage taken from all attacks by 0% for 6 seconds.

  • One-Handed Weapon Specialization

    Increases the damage you deal with one-handed melee weapons by 3%.

  • Purifying Power

    Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.

  • Pursuit of Justice

    Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

  • Reckoning

    Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike.

  • Redoubt

    Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 seconds or 5 blocks.

  • Reverence

    Allows 10% of your Mana regeneration to continue while casting.

  • Sacred Arbiter

    Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target.

  • Sacred Duty

    Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.

  • Sanctified Judgement

    Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.

  • Spiritual Focus

    Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.

  • Twist of Light

    When you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

  • Unyielding Faith

    Reduces the duration of Fear and Disorient effects on you by 15%.

  • Vindication