Spells
Talents: Paladin
Divine StrengthIncreases your Strength by 2%.
Eye for an EyeAll critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Guardian's FavorReduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
Healing LightIncreases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
Holy ConduitReduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Holy PowerIncreases the critical strike chance of your Holy Shock spell by 3%, and all other spells by 1%.
IlluminationAfter getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
Improved Hammer of JusticeDecreases the cooldown of your Hammer of Justice spell by 5 sec.
Improved Holy StrikeReduces the cooldown of your Holy Strike ability by 1 sec.
Improved JudgementDecreases the cooldown of your Judgement ability by 1 sec.
Improved Righteous FuryWhile Righteous Fury is active, all damage taken is reduced by 2%.
Improved Seal of Fury
Improved SealsIncreases the damage done by your Seals and Judgements by 5%.
Infusion of LightYour Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 seconds by 0.5 sec.
Instrument of LawReduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
Iron CreedReduces the damage taken from all attacks by 0% for 6 seconds.
One-Handed Weapon SpecializationIncreases the damage you deal with one-handed melee weapons by 3%.
Purifying PowerReduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Pursuit of JusticeIncreases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
ReckoningGives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike.
RedoubtDamaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 seconds or 5 blocks.
ReverenceAllows 10% of your Mana regeneration to continue while casting.
Sacred ArbiterIncreases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target.
Sacred DutyIncreases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
Sanctified JudgementGives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
Spiritual FocusGives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.
Twist of LightWhen you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Unyielding FaithReduces the duration of Fear and Disorient effects on you by 15%.
Vindication
Talents: Hunter
BarrageIncreases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.
Bestial DisciplineIncreases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.
Bestial SwiftnessIncreases the movement speed of your pets by 30%.
Careful AimIncreases your Attack Power by 20% of your Intellect.
Clever TrapsIncreases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
Deadly AspectsWhile Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 seconds. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 seconds.
EfficiencyReduces the Mana cost of your Shots, Stings, and melee abilities by 3%.
Endurance TrainingIncreases the Health and Armor of your pets by 3%.
EntrapmentWhen your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
Expose PreyYour attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 5 seconds.
Focused FireIncreases all damage you and your pet deal by 1% while your pet is active.
FrenzyGives your pet a 20% chance to gain a 30% attack speed increase for 8 seconds after dealing a critical strike.
Hawk EyeIncreases the range of your ranged weapons by 2 yards.
Improved Arcane ShotReduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Improved Aspect of the MonkeyIncreases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Improved Concussive ShotGives your Concussive Shot a 4% chance to stun the target for 3 seconds.
Improved Mend PetGives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
Improved Revive PetRevive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
Improved StingsIncreased the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.