Spells

Talents: Paladin

  • Divine Strength

    Increases your Strength by 2%.

  • Eye for an Eye

    All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

  • Guardian's Favor

    Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.

  • Healing Light

    Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.

  • Holy Conduit

    Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.

  • Holy Power

    Increases the critical strike chance of your Holy Shock spell by 3%, and all other spells by 1%.

  • Illumination

    After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.

  • Improved Hammer of Justice

    Decreases the cooldown of your Hammer of Justice spell by 5 sec.

  • Improved Holy Strike

    Reduces the cooldown of your Holy Strike ability by 1 sec.

  • Improved Judgement

    Decreases the cooldown of your Judgement ability by 1 sec.

  • Improved Righteous Fury

    While Righteous Fury is active, all damage taken is reduced by 2%.

  • Improved Seal of Fury
  • Improved Seals

    Increases the damage done by your Seals and Judgements by 5%.

  • Infusion of Light

    Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 seconds by 0.5 sec.

  • Instrument of Law

    Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.

  • Iron Creed

    Reduces the damage taken from all attacks by 0% for 6 seconds.

  • One-Handed Weapon Specialization

    Increases the damage you deal with one-handed melee weapons by 3%.

  • Purifying Power

    Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.

  • Pursuit of Justice

    Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

  • Reckoning

    Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike.

  • Redoubt

    Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 seconds or 5 blocks.

  • Reverence

    Allows 10% of your Mana regeneration to continue while casting.

  • Sacred Arbiter

    Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target.

  • Sacred Duty

    Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.

  • Sanctified Judgement

    Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.

  • Spiritual Focus

    Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.

  • Twist of Light

    When you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

  • Unyielding Faith

    Reduces the duration of Fear and Disorient effects on you by 15%.

  • Vindication

Talents: Hunter

  • Barrage

    Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.

  • Bestial Discipline

    Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.

  • Bestial Swiftness

    Increases the movement speed of your pets by 30%.

  • Careful Aim

    Increases your Attack Power by 20% of your Intellect.

  • Clever Traps

    Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.

  • Deadly Aspects

    While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 seconds. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 seconds.

  • Efficiency

    Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.

  • Endurance Training

    Increases the Health and Armor of your pets by 3%.

  • Entrapment

    When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.

  • Expose Prey

    Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 5 seconds.

  • Focused Fire

    Increases all damage you and your pet deal by 1% while your pet is active.

  • Frenzy

    Gives your pet a 20% chance to gain a 30% attack speed increase for 8 seconds after dealing a critical strike.

  • Hawk Eye

    Increases the range of your ranged weapons by 2 yards.

  • Improved Arcane Shot

    Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

  • Improved Aspect of the Monkey

    Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

  • Improved Concussive Shot

    Gives your Concussive Shot a 4% chance to stun the target for 3 seconds.

  • Improved Mend Pet

    Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.

  • Improved Revive Pet

    Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.

  • Improved Stings

    Increased the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.