WoW Forever systems: Camping, Legacy, rulesets and class changes

Forever’s Deep Dive connects progression to exploration and repeat journeys, not just endgame. These systems belong to Forever; modern WoW talent and crafting rules are not substitutes.

Camping and Legacy

Basic Campfires accept three crafted objects, with one contribution per player. Profession objects supply benefits such as repairs, workspaces or buffs; their class-buff equivalents do not stack.

Legacy Points are shared across alts, but each character allocates them separately. The initial trees are Professions, Adventure and Resourcefulness. At launch a character can spend 16 points, while up to 65 can be earned toward wider rewards.

Playing together

Players choose Normal, PvP or Roleplaying rulesets; Hardcore comes later. Grouping does not cross rulesets or factions. Characters use two-part names.

Classes and appearances

Transmog can be disabled for your view while appearances continue accumulating. The class changes include new race/class combinations and a 16-point talent milestone. Paladins gain Holy Strike, baseline Consecration and a Seal-of-Fury Judgment taunt.

Use the world overview for places to explore and the beta guide for what is currently testable.