Spells
Racial traits: Night Elf
Wisp SpiritTransform into a wisp upon death, increasing movement speed by 75%.
Racial traits: Undead
CannibalizeWhen activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 seconds. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Touch of the GraveYour spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health.
Underwater BreathingUnderwater breath lasts 300% longer than normal.
Will of the ForsakenInstantly removes all Charm, Fear and Sleep effects.
Racial traits: Tauren
CultivationCultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
PlainsrunningGain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.
War StompStuns up to 5 enemies within 8 yds for 2 seconds.
Racial traits: Gnome
Engineering SpecializationYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Escape ArtistInstantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 seconds.
Eureka!Your next 3 damaging abilities have their Energy cost reduced by 20% and deal 10% more damage.
Expansive MindMaximum Mana increased by 5%.
Racial traits: Troll
Beast SlayingDamage dealt versus Beasts increased by 5%.
BerserkingSpellcasting and attack speed increased by 10%.
Rapid RegenerationRegenerate 50% of your maximum Health over 6 seconds. Any movement, action, or damage taken will cancel the effect.
RegenerationRegenerate 6 health every 5 sec for 1 hour.
Racial traits: High Order Skyborne
Read Ley LineAttempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 seconds if no ley line is nearby, and 15 minutes if one is found.
Racial traits: Windshaper Skyborne
Elemental InsightDamage dealt versus Elementals increased by 5%.
SkysightAttempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 seconds if no elemental convergence is nearby, and 15 minutes if one is found.
Walk on AirGlide downward through the air for 10 seconds while controlling your direction of travel.
Wind BlessedIncreases your spellcasting, melee, and ranged Haste by 1%.
Profession actions: First Aid
First AidHeals 66 damage over 6 seconds.
Profession actions: Blacksmithing
ArmorsmithAllows a blacksmith to make special armors that are unavailable to the typical artisan blacksmith.
BlacksmithingAllows a Blacksmith to make basic weapons and armor up to a maximum potential skill of 75. Requires stone and metal found with the mining skill.
Master AxesmithAllows a blacksmith to make special axes that are unavailable to the typical artisan weaponsmith.
Master HammersmithAllows a blacksmith to make special maces and hammers that are unavailable to the typical artisan weaponsmith.
Master SwordsmithAllows a blacksmith to make special Swords that are unavailable to the typical artisan weaponsmith.
WeaponsmithAllows a blacksmith to make special weapons that are unavailable to the typical artisan blacksmith.
Profession actions: Leatherworking
Dragonscale LeatherworkingAllows a leatherworker to make special dragonscale armors that are unavailable to a normal leatherworker. Dragonscale armor is all mail armor.
Elemental LeatherworkingAllows a leatherworker to make special elemental armors that are unavailable to a normal leatherworker.
LeatherworkingAllows a leatherworker to make leather armor, up to a maximum potential skill of 75. Requires leather scraps and hides gathered with the Skinning skill.
Tribal LeatherworkingAllows a leatherworker to make special tribal armors that are unavailable to a normal leatherworker.
Profession actions: Alchemy
AlchemyAllows an alchemist to brew basic potions up to a maximum potential skill of 75. Requires Herbs found with the Herbalism skill.
Profession actions: Herbalism
Find HerbsNearby herb bushes appear on the minimap. Only one type of thing can be tracked at a time.
GardeningAllows the herbalist to add features to a wilderness camp.
HerbalismThe basics of how to gather herbs from bushes and other plants for use in Alchemy. Gives a potential herbalism skill of 75.
Profession actions: Cooking
Basic CampfireBuilds a campfire that increases the spirits of those nearby by 4 and allows cooking.
CookingAllows a cook to make basic recipes up to a maximum potential skill of 75. Requires meat from beasts and fire to make food.
Profession actions: Mining
Find MineralsNearby mineral veins appear on the minimap. Only one type of thing can be tracked at a time.
MiningHow to pull ore and stone from mineral veins for use in Engineering and Blacksmithing. Gives a potential mining skill of 75. Requires a Mining Pick.
SmeltingAllows the miner to turn ore into metal bars. This skill requires a forge.
Profession actions: Tailoring
TailoringAllows a tailor to make basic cloth armors up to a maximum potential skill of 75. Requires cloth found on humanoids.
Profession actions: Engineering
EngineeringAllows an engineer to make basic contraptions up to a maximum potential skill of 75. Requires stone and metal found with the mining skill.
Gnomish EngineerAllows an engineer to make fantastic, yet unreliable gnomish devices.
Goblin EngineerAllows an engineer to make lethal goblin devices.
Profession actions: Enchanting
Blackfathom Mana OilCreates Blackfathom Mana Oil.
DisenchantExtracts the magical element(s) from good quality (Green) or better weapons or armor. The targeted item will be DESTROYED and will not be retrievable.
Enchanted RepellentCreates Enchanted Repellent.