Spells

Racial traits: Night Elf

  • Wisp Spirit

    Transform into a wisp upon death, increasing movement speed by 75%.

Racial traits: Undead

  • Cannibalize

    When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 seconds. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

  • Touch of the Grave

    Your spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health.

  • Underwater Breathing

    Underwater breath lasts 300% longer than normal.

  • Will of the Forsaken

    Instantly removes all Charm, Fear and Sleep effects.

Racial traits: Tauren

  • Cultivation

    Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.

  • Plainsrunning

    Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.

  • War Stomp

    Stuns up to 5 enemies within 8 yds for 2 seconds.

Racial traits: Gnome

  • Engineering Specialization

    Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

  • Escape Artist

    Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 seconds.

  • Eureka!

    Your next 3 damaging abilities have their Energy cost reduced by 20% and deal 10% more damage.

  • Expansive Mind

    Maximum Mana increased by 5%.

Racial traits: Troll

  • Beast Slaying

    Damage dealt versus Beasts increased by 5%.

  • Berserking

    Spellcasting and attack speed increased by 10%.

  • Rapid Regeneration

    Regenerate 50% of your maximum Health over 6 seconds. Any movement, action, or damage taken will cancel the effect.

  • Regeneration

    Regenerate 6 health every 5 sec for 1 hour.

Racial traits: High Order Skyborne

  • Read Ley Line

    Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 seconds if no ley line is nearby, and 15 minutes if one is found.

Racial traits: Windshaper Skyborne

  • Elemental Insight

    Damage dealt versus Elementals increased by 5%.

  • Skysight

    Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 seconds if no elemental convergence is nearby, and 15 minutes if one is found.

  • Walk on Air

    Glide downward through the air for 10 seconds while controlling your direction of travel.

  • Wind Blessed

    Increases your spellcasting, melee, and ranged Haste by 1%.

Profession actions: First Aid

Profession actions: Blacksmithing

  • Armorsmith

    Allows a blacksmith to make special armors that are unavailable to the typical artisan blacksmith.

  • Blacksmithing

    Allows a Blacksmith to make basic weapons and armor up to a maximum potential skill of 75. Requires stone and metal found with the mining skill.

  • Master Axesmith

    Allows a blacksmith to make special axes that are unavailable to the typical artisan weaponsmith.

  • Master Hammersmith

    Allows a blacksmith to make special maces and hammers that are unavailable to the typical artisan weaponsmith.

  • Master Swordsmith

    Allows a blacksmith to make special Swords that are unavailable to the typical artisan weaponsmith.

  • Weaponsmith

    Allows a blacksmith to make special weapons that are unavailable to the typical artisan blacksmith.

Profession actions: Leatherworking

  • Dragonscale Leatherworking

    Allows a leatherworker to make special dragonscale armors that are unavailable to a normal leatherworker. Dragonscale armor is all mail armor.

  • Elemental Leatherworking

    Allows a leatherworker to make special elemental armors that are unavailable to a normal leatherworker.

  • Leatherworking

    Allows a leatherworker to make leather armor, up to a maximum potential skill of 75. Requires leather scraps and hides gathered with the Skinning skill.

  • Tribal Leatherworking

    Allows a leatherworker to make special tribal armors that are unavailable to a normal leatherworker.

Profession actions: Alchemy

  • Alchemy

    Allows an alchemist to brew basic potions up to a maximum potential skill of 75. Requires Herbs found with the Herbalism skill.

Profession actions: Herbalism

  • Find Herbs

    Nearby herb bushes appear on the minimap. Only one type of thing can be tracked at a time.

  • Gardening

    Allows the herbalist to add features to a wilderness camp.

  • Herbalism

    The basics of how to gather herbs from bushes and other plants for use in Alchemy. Gives a potential herbalism skill of 75.

Profession actions: Cooking

  • Basic Campfire

    Builds a campfire that increases the spirits of those nearby by 4 and allows cooking.

  • Cooking

    Allows a cook to make basic recipes up to a maximum potential skill of 75. Requires meat from beasts and fire to make food.

Profession actions: Mining

  • Find Minerals

    Nearby mineral veins appear on the minimap. Only one type of thing can be tracked at a time.

  • Mining

    How to pull ore and stone from mineral veins for use in Engineering and Blacksmithing. Gives a potential mining skill of 75. Requires a Mining Pick.

  • Smelting

    Allows the miner to turn ore into metal bars. This skill requires a forge.

Profession actions: Tailoring

  • Tailoring

    Allows a tailor to make basic cloth armors up to a maximum potential skill of 75. Requires cloth found on humanoids.

Profession actions: Engineering

  • Engineering

    Allows an engineer to make basic contraptions up to a maximum potential skill of 75. Requires stone and metal found with the mining skill.

  • Gnomish Engineer

    Allows an engineer to make fantastic, yet unreliable gnomish devices.

  • Goblin Engineer

    Allows an engineer to make lethal goblin devices.

Profession actions: Enchanting

  • Blackfathom Mana Oil

    Creates Blackfathom Mana Oil.

  • Disenchant

    Extracts the magical element(s) from good quality (Green) or better weapons or armor. The targeted item will be DESTROYED and will not be retrievable.

  • Enchanted Repellent

    Creates Enchanted Repellent.