Spells

Talents: Rogue

  • Precision

    Improves your chance to hit by 1%.

  • Puncturing Wounds

    Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.

  • Quietus

    Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.

  • Relentless Strikes
  • Remorseless Attacks

    After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 seconds.

  • Ruthlessness

    Gives your finishing moves a 20% chance to add a Combo Point to your target.

  • Seal Fate

    Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.

  • Serrated Blades

    Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.

  • Setup

    Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.

  • Thousand Cuts

    When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 seconds is reduced by 3, stacking up to 5 times.

  • Vigor

    Increases your maximum Energy by 5.

  • Vile Poisons

    Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.

  • Weapon Expertise

    Reduces the chance for your attacks to be Dodged or Parried by 1%.

Talents: Priest

  • Blackout

    Stunned.

  • Blessed Recovery

    After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 seconds. Refreshing this effect carries over any remaining healing.

  • Darkness

    Increases your Shadow damage done by 2%.

  • Devouring Contagion

    Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.

  • Divine Aegis

    Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 seconds.

  • Divine Fury

    Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.

  • Early Demise

    Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.

  • Holy Precision

    Improves your chance to hit with Holy spells by 6%.

  • Holy Reach

    Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.

  • Holy Specialization

    Increases the critical effect chance of your Holy spells by 1%.

  • Improved Fade

    Decreases the cooldown of your Fade ability by 3 sec.

  • Improved Healing

    Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.

  • Improved Inner Fire

    Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.

  • Improved Mana Burn

    Reduces the casting time of your Mana Burn spell by 0.5 sec.

  • Improved Mind Blast

    Reduces the cooldown of your Mind Blast spell by 0.5 sec.

  • Improved Mind Flay

    Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.

  • Improved Power Word: Shield

    Increases the damage absorbed by your Power Word: Shield by 7%.

  • Improved Psychic Scream

    Reduces the cooldown of your Psychic Scream spell by 2 sec.

  • Improved Renew

    Increases the amount healed by your Renew spell by 5%.

  • Improved Shadow Word: Pain

    Increases the duration of your Shadow Word: Pain spell by 3 sec.

  • Inspiration

    Your non-periodic critical heals increase your target's Armor by 8% for 15 seconds.

  • Litany of Light

    When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.

  • Martyrdom

    Gives you a 50% chance to gain Focused Casting for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

  • Meditation

    Allows 17% of your Mana regeneration to continue while casting.

  • Mental Agility

    Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.

  • Mental Strength

    Increases your total Intellect by 3%.

  • Power in Light

    Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.

  • Renewed Hope

    Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.

  • Searing Light

    Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

  • Shadow Affinity

    Reduces the threat generated by your Shadow spells by 10%.

  • Shadow Focus

    Improves your chance to hit with Shadow spells by 1%.

  • Shadow Reach

    Increases the range of your offensive Shadow spells by 10%.

  • Shadow Weaving

    Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 seconds, stacking up to 5 times.

  • Silent Resolve

    Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.

  • Soul Warding

    Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.