Spells
Talents: Rogue
PrecisionImproves your chance to hit by 1%.
Puncturing WoundsIncreases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
QuietusYour Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
Relentless Strikes
Remorseless AttacksAfter killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 seconds.
RuthlessnessGives your finishing moves a 20% chance to add a Combo Point to your target.
Seal FateYour critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.
Serrated BladesCauses your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
SetupGives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
Thousand CutsWhen your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 seconds is reduced by 3, stacking up to 5 times.
VigorIncreases your maximum Energy by 5.
Vile PoisonsIncreases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Weapon ExpertiseReduces the chance for your attacks to be Dodged or Parried by 1%.
Talents: Priest
BlackoutStunned.
Blessed RecoveryAfter being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 seconds. Refreshing this effect carries over any remaining healing.
DarknessIncreases your Shadow damage done by 2%.
Devouring ContagionReduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.
Divine AegisYour critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 seconds.
Divine FuryReduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.
Early DemiseIncreases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
Holy PrecisionImproves your chance to hit with Holy spells by 6%.
Holy ReachIncreases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
Holy SpecializationIncreases the critical effect chance of your Holy spells by 1%.
Improved FadeDecreases the cooldown of your Fade ability by 3 sec.
Improved HealingReduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
Improved Inner FireIncreases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
Improved Mana BurnReduces the casting time of your Mana Burn spell by 0.5 sec.
Improved Mind BlastReduces the cooldown of your Mind Blast spell by 0.5 sec.
Improved Mind FlayYour Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.
Improved Power Word: ShieldIncreases the damage absorbed by your Power Word: Shield by 7%.
Improved Psychic ScreamReduces the cooldown of your Psychic Scream spell by 2 sec.
Improved RenewIncreases the amount healed by your Renew spell by 5%.
Improved Shadow Word: PainIncreases the duration of your Shadow Word: Pain spell by 3 sec.
InspirationYour non-periodic critical heals increase your target's Armor by 8% for 15 seconds.
Litany of LightWhen you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
MartyrdomGives you a 50% chance to gain Focused Casting for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
MeditationAllows 17% of your Mana regeneration to continue while casting.
Mental AgilityReduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
Mental StrengthIncreases your total Intellect by 3%.
Power in LightYour Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
Renewed HopeYour heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Searing LightIncreases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Shadow AffinityReduces the threat generated by your Shadow spells by 10%.
Shadow FocusImproves your chance to hit with Shadow spells by 1%.
Shadow ReachIncreases the range of your offensive Shadow spells by 10%.
Shadow WeavingYour Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 seconds, stacking up to 5 times.
Silent ResolveReduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Soul WardingReduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.