Spells

Buffs and debuffs: Items

  • Regal Galestrider

    Summons and dismisses a rideable Regal Galestrider.

  • Rejuvenation

    Heals the target for 180 damage over 12 seconds.

  • Rend

    Wounds the target causing them to bleed for 100 damage over 30 seconds.

  • Resilient

    Reduces all Physical damage taken from the next melee attack to hit you by 50%.

  • Resistance

    Increases your resistance to all schools of magic by 25 for 3 minutes.

  • Restoration

    Removes 1 magic, curse, poison or disease effect on you every 5 seconds for 30 seconds.

  • Restorative Bread

    Restores 100% health and 100% Mana over 20 seconds. Must remain seated while drinking.

  • Restore Life

    Restores 48 health every 3 sec for 30 seconds.

  • Return to Sender

    Return next hostile spell to sender.

  • Revealed Flaw

    Increases the critical strike chance of your next Sinister Strike, Backstab, or Hemorrhage by 100%.

  • Revealed Weakness

    Increases chance to be hit by all attacks by 1%.

  • Riding Kodo

    Summons and dismisses a rideable kodo.

  • Riding Turtle

    Summons and dismisses a rideable turtle. It may be slow, but it gets you off your feet!

  • Righteous Shield

    Increases Block Value by 100%.

  • Rivendare's Deathcharger

    Summons and dismisses Baron Rivendare's steed. This is a very fast mount.

  • Riverglades Marsh Gas

    Reduces movement speed by 50% and increases Fire damage taken by all targets in a 5 yard radius by 15 for 15 seconds.

  • Roar of the Crowd

    Attack speed increased by 5%.

  • Rod of Necromancy

    Subdues the will of an undead target within Naxxramas, causing them to become charmed for 5 minutes.

  • Rough Copper Bomb

    Inflicts 22 to 28 Fire damage and stuns targets in a 3 yard radius for 1 second. Any damage will break the effect.

  • Rumsey Rum

    Increases Stamina by 10 for 15 minutes and gets you drunk to boot!

  • Rumsey Rum Black Label

    Increases Stamina by 15 for 15 minutes and gets you drunk to boot!

  • Rumsey Rum Dark

    Increases Stamina by 10 for 15 minutes and gets you drunk to boot!

  • Rumsey Rum Light

    Increases Stamina by 5 for 15 minutes and gets you drunk to boot!

  • Running Speed

    Increases run speed by 40% for 15 seconds.

  • SAF-T Bomb

    Inflicts 149 to 201 Fire damage and stuns targets in a 5 yard radius for 3 seconds. Any damage will break the effect.

  • SAF-T Bronze Bomb

    Inflicts 73 to 97 Fire damage and stuns targets in a 3 yard radius for 2 seconds. Any damage will break the effect.

  • SAF-T Copper Bomb

    Inflicts 22 to 28 Fire damage and stuns targets in a 3 yard radius for 1 second. Any damage will break the effect.

  • Sapta Sight

    Allows the shaman to see elemental spirits.

  • Savage Defense

    Absorbs Physical damage equal to 25% of your attack power for 1 hit.

  • Savage Flurry

    Melee attack speed increased by 4%.

  • Savory Deviate Delight

    Eat me.

  • Savory Whimsyfin Delight

    Eat me.

  • Scarlet Guardian

    Absorbs 480 damage.

  • Scarlet Illusion

    Use to disguise yourself as a member of the Scarlet Crusade.

  • Scarlet Initiate's Uniform

    Disguise yourself as a member of the Scarlet Crusade. Suspicious activity will break the disguise.

  • Scorpid Poison

    Surprise!

  • Searing Wound

    Sear certain enchanted targets with blazing light causing it to take additional damage from holy attacks and spells

  • Serenity

    Increases Spirit by 72 for 15 seconds.

  • Serpent's Ascension

    Infuses the caster with a blessing from the Primal Gods. Ranged and melee attack power increased by 150 for 12 seconds.

  • Shadow Power

    Increases spell shadow damage by up to 40 for 30 minutes.

  • Shadow Protection

    Absorbs 675 to 1125 shadow damage. Lasts 2 minutes.

  • Shadow Reflector

    Reflects Shadow spells back at their caster for 5 seconds.

  • Shadow Spark

    Reduces the casting time of your next Immolate spell by 50%.

  • Shadow Trance

    Your next Shadow Bolt becomes an instant cast spell.

  • Sheen of Zanza

    Increases the chance that the player will reflect hostile spells cast on them by 3% for 2 hours. Will automatically reflect the first offensive spell cast against the user. Only one type of Zanza potion may be active at any given time.

  • Shield Block

    Block chance increased by 30% for next attack.

  • Sigil of Flowing Waters

    Gain an enchanted sigil of Flowing Waters, empowering your raid to deal up to 30 increased damage and healing with spells, and increasing attack power by 30 for 1 hour.

  • Sigil of Innovation

    Gain an enchanted sigil of innovation, empowering you to deal up to 20 increased damage and healing with spells, and increasing attack power by 20 for 30 minutes. This can only be applied outside of combat.