Shatter
Damage taken below $<health>% health is reduced by $<reduction>%. Upon death you leave a stone husk behind which shatters after a variable duration, inflicting a variable amount of your maximum health in Physical damage split among nearby enemies, and healing for a variable amount of your maximum health split among allies within a variable radius.
Mechanics
| Cast time | 2.5 sec |
|---|---|
| Range | 0 yd |
| School | Physical |
Adventurers’ notes