Jumpstart

Spell#460156

Once all Darkfuse Mechadrones are defeated, Big M.O.M.M.A. attempts to jumpstart their depleted battery. This process causes it to take a variable amount increased damage and release jolts of energy periodically for a variable duration. Each jolt of energy inflicts variable Nature damage to all players. · · Once their reserves are fully recharged, Big M.O.M.M.A. leaves behind Excessive Electrification.

Aura

Damage taken increased by a variable amount.

Mechanics

Cast time1.5 sec
Range0 yd
Duration12 sec
SchoolPhysical

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Jumpstart — Spells