Envenom

Spell#32645

Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by a variable amount. Damage and duration increased per combo point. · · 1 point : variable damage, variable sec · 2 points: variable damage, variable sec · 3 points: variable damage, variable sec · 4 points: variable damage, variable sec · 5 points: variable damage, variable sec

Conditional effect

6 points: variable damage, variable sec

Conditional effect

7 points: variable damage, variable sec

Conditional effect

Up to 2 Envenom applications can overlap.

Aura

Poison application chance increased by a variable amount.

Conditional effect

Envenom damage increased by a variable amount.

Conditional effect

All damage increased by a variable amount.

Conditional effect

Poison damage increased by a variable amount

Mechanics

Cast timeInstant
Range5 yd
DurationInstant
SchoolNature

Adventurers’ notes

Share what you know

Rate this page
Envenom — Spells