Zephyr
Heals all allies within a variable radius for variable health per second. In addition, these targets will also gain a variable amount increased damage for a variable duration. This effect stacks.
Aura
Damage increased by a variable amount.
Mechanics
| Cast time | Instant |
|---|---|
| Range | 0 yd |
| Duration | 15 sec |
| School | Nature |
Adventurers’ notes