Warmth
Healing taken is increased by a variable amount. a variable amount of overhealing taken is collected as Warmth. Every a variable duration, Warmth is consumed to heal an injured ally within a variable radius for the amount consumed.
Mechanics
| Cast time | Instant |
|---|---|
| Range | 0 yd |
| School | Holy |
| Proc chance when triggered | 100% |
Adventurers’ notes