Warding Threads
Taking magic damage has a chance for the webbing to react and adapt, spinning Warding Threads around you for a variable duration. While active, Warding Threads absorb all damage you would take from that source's spell school, up to variable. (variable min Cooldown)
Aura
Shielded against
Conditional effect
Fire,
Conditional effect
Frost,
Conditional effect
Arcane,
Conditional effect
Nature,
Conditional effect
Holy,
Conditional effect
Shadow,
up to variable.
Mechanics
| Cast time | Instant |
|---|---|
| Range | 0 yd |
| Duration | 30 sec |
| School | Holy · Fire · Nature · Frost · Shadow · Arcane |
Adventurers’ notes