Vivification Procedures
Enter the Vision with 1/2/3 Seeker's Vials · · Seeker's Vial · Increases Sanity by a variable amount. May be used in combat. · · Destroyed when leaving the Vision.
Aura
Enter the Vision with 1/2/3 Seeker's Vials · · Seeker's Vial · Increases Sanity by a variable amount. May be used in combat. · · Destroyed when leaving the Vision.
Mechanics
| Cast time | Instant |
|---|---|
| Range | 0 yd |
| School | Physical |
Adventurers’ notes