Venom Infusion

Spell#1305689

Upon entering combat, party members become Poisoned, suffering a variable amount of their current health as Nature damage every 1 min, while gaining a variable amount movement speed and a variable amount haste for every a variable amount of their health missing. This effect is reversed for the first variable sec of combat.

Aura

Upon entering combat, party members become Poisoned, suffering a variable amount of their current health as Nature damage every 1 min, while gaining a variable amount movement speed and a variable amount haste for every a variable amount of their health missing. This effect is reversed for the first variable sec of combat.

Mechanics

Cast timeInstant
RangeUnlimited
DurationSpecial
SchoolPhysical

Adventurers’ notes

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