Venom Infusion
Upon entering combat, party members become Poisoned, suffering a variable amount of their current health as Nature damage every 1 min, while gaining a variable amount movement speed and a variable amount haste for every a variable amount of their health missing. This effect is reversed for the first variable sec of combat.
Aura
Upon entering combat, party members become Poisoned, suffering a variable amount of their current health as Nature damage every 1 min, while gaining a variable amount movement speed and a variable amount haste for every a variable amount of their health missing. This effect is reversed for the first variable sec of combat.
Mechanics
| Cast time | Instant |
|---|---|
| Range | 0 yd |
| Duration | Special |
| School | Nature |
Adventurers’ notes