Venom Infusion

Spell#1296184

Upon entering combat, party members become Poisoned, suffering a variable amount of their current health as Nature damage every 1 min, while gaining a variable amount movement speed and a variable amount haste for every a variable amount of their health missing. This effect is reversed for the first variable sec of combat.

Aura

Movement Speed increased by a variable amount and Haste increased by a variable amount. · · Suffering a variable amount of your current health as Nature damage periodically.

Mechanics

Cast timeInstant
Range0 yd
DurationSpecial
SchoolPhysical