The Expendables

Spell#387601

When your Wild Imps expire or die, your other demons are inspired and gain 1% additional damage, stacking up to a variable number times.

Aura

Damage done increased by a variable amount.

Mechanics

Cast timeInstant
Range100 yd
Duration30 sec
SchoolPhysical

Adventurers’ notes

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The Expendables — Spells