Sepsis
Infect the target's blood, dealing variable Nature damage over a variable duration and gaining variable use of any Stealth ability. If the target survives its full duration, they suffer an additional variable damage and you gain variable additional use of any Stealth ability for a variable duration. · · Cooldown reduced by a variable amount sec if Sepsis does not last its full duration. · · Awards $?a121471[variable][variable] combo points.
Mechanics
| Cast time | Instant |
|---|---|
| Range | 100 yd |
| School | Nature |
Adventurers’ notes