Sepsis

Spell#347037

Infect the target's blood, dealing variable Nature damage over a variable duration. If the target survives its full duration, they suffer an additional variable damage and you gain variable use of any Stealth ability for a variable duration. · · Cooldown reduced by a variable amount sec if Sepsis does not last its full duration. · · Awards variable combo points.

Aura

Allows variable use of any Stealth ability.

Mechanics

Cast timeInstant
Range0 yd
Duration5 sec
SchoolNature
Proc chance when triggeredGuaranteed
Proc charges1

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Sepsis — Spells