Sepsis
Infect the target's blood, dealing variable Nature damage over a variable duration. If the target survives its full duration, they suffer an additional variable damage and you gain variable use of any Stealth ability for a variable duration. · · Cooldown reduced by a variable amount sec if Sepsis does not last its full duration. · · Awards variable combo points.
Mechanics
| Cast time | Instant |
|---|---|
| Range | 0 yd |
| School | Physical |
Adventurers’ notes