Rip
Finishing move that causes Bleed damage over a variable duration. Damage increases per combo point: · · 1 point : variable damage · 2 points: variable damage · 3 points: variable damage · 4 points: variable damage · 5 points: variable damage
Aura
Bleeding for variable damage periodically.
Mechanics
| Cast time | Instant |
|---|---|
| Range | 5 yd |
| Duration | 24 sec |
| School | Physical |
Adventurers’ notes