Ride the Wind

Spell#201447

Flying Serpent Kick clears all snares from you when used and forms a path of wind in its wake, causing all allies who stand in it to have a variable amount increased movement speed and to be immune to movement slowing effects.

Aura

Movement speed increased by a variable amount. · · Immune to movement speed reduction effects.

Mechanics

Cast timeInstant
Range100 yd
Duration1 sec
SchoolPhysical

Adventurers’ notes

Share what you know

Rate this page
Ride the Wind — Spells