Portable Clarity

Spell#305146

Enter the Vision with 1/2/3 Portable Clarity Beams · · Portable Clarity Beam · Cleanse all madnesses and regenerate 100 Sanity for nearby allies every 1 sec for a variable duration. Combat interrupts this effect. · · Destroyed when leaving the Vision.

Aura

Enter the Vision with 1/2/3 Portable Clarity Beams

Mechanics

Cast timeInstant
Range0 yd
SchoolPhysical

Adventurers’ notes

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Portable Clarity — Spells