Portable Clarity
Enter the Vision with 1/2/3 Portable Clarity Beams · · Portable Clarity Beam · Cleanse all madnesses and regenerate 100 Sanity for nearby allies every 1 sec for a variable duration. Combat interrupts this effect. · · Destroyed when leaving the Vision.
Aura
Enter the Vision with 1/2/3 Portable Clarity Beams
Mechanics
| Cast time | Instant |
|---|---|
| Range | 0 yd |
| School | Physical |
Adventurers’ notes