Overrun
Charge to an enemy, stunning them for a variable duration and knocking back their allies within a variable radius.
Aura
Immobilized.
Mechanics
| Cast time | Instant |
|---|---|
| Range | 8–25 yd |
| School | Physical |
Adventurers’ notes
Charge to an enemy, stunning them for a variable duration and knocking back their allies within a variable radius.
Immobilized.
| Cast time | Instant |
|---|---|
| Range | 8–25 yd |
| School | Physical |
Adventurers’ notes