Murder Row Materials
Conditional effect
$?a1244005[Every variable seconds during combat, you capitalize on your next critical strike to gain the Upper Hand. Every situation is different, as is your Upper Hand at the time. Healing tonics, poisoned daggers, and other magical contraband are all on the table.][Every variable seconds during combat, you capitalize on your next critical strike to gain the Upper Hand. Every situation is different, as is your Upper Hand at the time. Healing tonics, poisoned daggers, and other magical contraband are all on the table.]
Alternate effect
Every variable seconds during combat, you capitalize on your next critical strike to gain the Upper Hand. Every situation is different, as is your Upper Hand at the time. Healing tonics, poisoned daggers, and other magical contraband are all on the table.
Aura
Every variable seconds during combat, you capitalize on your next critical strike to gain the Upper Hand. Every situation is different, as is your Upper Hand at the time. Healing tonics, poisoned daggers, and other magical contraband are all on the table.
Mechanics
| Cast time | Instant |
|---|---|
| Range | 0 yd |
| School | Physical |
| Proc chance when triggered | Guaranteed |
Adventurers’ notes