Murder Row Materials

Spell#1244005

Conditional effect

$?a1244005[Every variable seconds during combat, you capitalize on your next critical strike to gain the Upper Hand. Every situation is different, as is your Upper Hand at the time. Healing tonics, poisoned daggers, and other magical contraband are all on the table.][Every variable seconds during combat, you capitalize on your next critical strike to gain the Upper Hand. Every situation is different, as is your Upper Hand at the time. Healing tonics, poisoned daggers, and other magical contraband are all on the table.]

Alternate effect

Every variable seconds during combat, you capitalize on your next critical strike to gain the Upper Hand. Every situation is different, as is your Upper Hand at the time. Healing tonics, poisoned daggers, and other magical contraband are all on the table.

Aura

Every variable seconds during combat, you capitalize on your next critical strike to gain the Upper Hand. Every situation is different, as is your Upper Hand at the time. Healing tonics, poisoned daggers, and other magical contraband are all on the table.

Mechanics

Cast timeInstant
Range0 yd
SchoolPhysical
Proc chance when triggeredGuaranteed

Adventurers’ notes

Share what you know

Rate this page
Murder Row Materials — Spells