Morbidity
Diseased enemies take a variable amount increased damage from you per disease they are affected by.
Mechanics
| Cast time | Instant |
|---|---|
| Range | 0 yd |
| School | Physical |
Adventurers’ notes
Diseased enemies take a variable amount increased damage from you per disease they are affected by.
| Cast time | Instant |
|---|---|
| Range | 0 yd |
| School | Physical |
Adventurers’ notes